Dad Does Games.
Independent games made by a solo indie game dev dad in Poland. Built with curiosity, stubbornness, and a suspicious amount of late-night coffee.
The games
One released. One plotting in the shadows.
Play comes first.
I make games that get to the good bit quickly: clear ideas, tactile systems, room to get better. No committee, no focus-group fog. Just a solo developer following a promising mechanic until it becomes a game worth sharing.
Small team means every detail is personal. Code, design, art, broken builds, fixed builds, and the final “ship it” all happen at the same desk.

Hi, I'm Tomasz.
I'm a solo indie developer and the dad behind Dad Does Games. I build the games I want to play, drawing on a lifelong affection for arcade immediacy, satisfying progression, and systems that are simple to understand but difficult to master.
Canyon Raid is my first commercial release. It turns an old-school classic into a modern 3D roguelike run, and it taught me roughly nine thousand ways to crash an aircraft.
Let's talk games.
Press, platform, business, or a good old-fashioned game recommendation.
Email Tomasz